MAP30: The Escape (Perdition's Gate)

MAP30: The Escape is the thirtieth and final map of Perdition's Gate. It was designed by Tom Mustaine and uses the music track "The Escape" by an unknown composer.

Plot: ''You've started the 2 minute countdown. You see no exit, so you sit down and await death. Until you notice an open door behind you... quick!''

Essentials
You have set the bomb and got two minutes to escape or you will die.

As soon as you move a wall will open revealing a demon, every weapon and a way out. Run up the stairs, dodging bad guys that teleport in, until you reach a room with two large metal cylinders and a blocked passage way. As you enter this room both the cylinders and the blockage will begin to lower, revealing a pair of cyberdemons.

Hold out against them and any other bad guys that enter the room from the way you came in until the blockage has lowered revealing an arch-vile. Behind him down the end of the corridor is the exit.

There is a final boss present on this map and a Romero's head inside it. However, there is no way to hit it without using the cheat.

Contrary to what the computer voice might suggest, you have actually got two minutes to escape from when you first move, rather than two minutes from the start of the map.

Secrets
There are no official secrets on this map.

Bugs
It is possible that one or both cyberdemons will get stuck by walking onto the lowering parts of their platform, as they lower. This renders them harmless.

One can hug the south edge of the bomb console to get around, and hence avoid activating, the trigger that activates the crusher that controls the "countdown". However the only way someone would realize this is possible is by examining the map in an editor.

Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on October 5, 2023.

Player spawns
This level contains four spawn points:
 * 1) facing east. (thing 187)
 * 2) facing north-east. (thing 189)
 * 3) facing east. (thing 191)
 * 4) facing west. (thing 193)

Things
This level contains the following numbers of things per skill level: